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"Force Feeding Plots"
Michelle "A
Players Guide to DMing"
Jason
"Evil Party Cohesion"
Jason "Labor
of Love"
Sean
"Challenging the Superparty"
Sean "Plot
Threads"
Sean "Secret
Societies"
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IcewindDragon's
post on LiveJournal Forum "Metagaming" about leading
dm's.
A
link to the livejournal post from which this was taken
This article disadvises to get too immersed
into details of an adventure, since wanting the players to fully
experience all those ingenious ideas that one has come up with
may lead a storyteller to prod the players along a certain path
at which time all those ideas will feel force-fed to the players,
something that is rarely enjoyable, even if the meal itself
is delicious, if you will pardon me getting alegorical.
Here is my answer to that: while this
may be true for unexperienced storytellers, i think there is
a different way to approach and to use it. I tend to amass an
excessive amount of background information ere i start any adventure.
I rarely plan an adventure in advance, as in my experience players
are creatures that are prone not to confer to plans but rather
find some unimaginable loop-hole to leave whatever you thought
was an absolutely fool- and idiotproof path and either bypass
half of the adventure or get themselves into far more serious
trouble than they can possibly handle. I also want to avoid
keeping the players in leading strings as far as i possibly
can – in my opinion players should not have more restrictions
placed on their actions than in real life, rather less (with
the possible exception of something like mental disadvantages
or similar things that they should honor to remain true to the
character they have chosen to play). Also i prefer to acknowledge
it if a player comes up with something that i have not thought
of and rather make it easier for them than put stones in their
path – creativity is something that should in my eyes
be rewarded rather than frowned upon. That of course makes it
normal that players just choose to walk past some part of the
adventure i have designed, either missing it or simply ignoring
it (i still vividly remember an adventure in which they stubbornly
ignored any of the lucrative eight sidequests that i offered
them during the adventure). To answer the question „But
isn't that frustrating?“: No. The easiest thing to do
is what i already hinted on in the title: anything that i do
not use in one adventure i can, if i want to, use in another
adventure. Just because the players managed to avoid the fifty
Death Traps of Doom you prepared for them in advance by going
over the rooftop of the castle does not mean that your designs
are wasted – they just get passed on to the Underground
Caverns of Horror. This is the most obvious way of reusal. There
are far more difficile ones, though: single phrases of the speech
that you have prepared for an NPC (do you do that? I generally
rather try to get an impression of the NPC and make up an impromptu
speech, because in general you are not holding a speech but
a conversation.) may reappear in someone elses mouth, accessories
that you have drawn for the elven princess of Filarnia might
be found in a treasure chest on Micol Island instead, and so
on. While this is the next level of abstraction, it still is
not the last: whether you want it or not, you will reuse part
of your adventure – but in the least obvious way: you
learn from them. Even if you throw away the sketch of the Orc-Inn,
your drawing skills will have improved. Whether or not you reuse
the riddle that you have come up with – it will be something
that sharpened your mind and wits. Thus, ultimately, even if
the you do not even play the adventure you had in mind, simply
preparing it will not be in vain. With that mindset, there is
no need to get the players to notice and acknowledge all the
details you have prepared – and even beside the fact that
ultimately all that work is for you, if they do not notice your
ingenuity, your brilliance and your skills today, they will
if you keep working on yourself to improve your gaming and do
not abandon the group.
Pax vobiscum
IcewindDragon
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