| IcingDragon;
"Force Feeding Plots"
Michelle "A
Players Guide to DMing"
Jason
"Evil Party Cohesion"
Jason "Labor
of Love"
Sean
"Challenging the Superparty"
Sean "Plot
Threads"
Sean "Secret
Societies"
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Plot
Threads by Sean
This is gonna be a short one so think
about it long and hard. Take Notes and keep them. This allows
you to use plot threads and keep them around for later games.
If the characters meet a mysterious rogue in a town who gives
them a helpful peice of information, what's to say the rogue
will avoid the party. The rogue may follow the party's progress,
for good or for ill. If they meet someone who was from a temple
which was Destroyed in flames until if fell to ruin the party
may find themselves in that region again some day. You can dangle
things in front of the party which have nothing to do with the
main plot, but in the future, when you begin to run out of ideas,
you can consult your notes and remember some of the things you
threw in to make a scene more colorful or descriptive. Watch
the parties eyes grow in amazement as something out of their
past that they barely remember suddenly comes flying into the
present. This keeps the game alive, and lets the party know
that they are in a static, changing world, which is possibly
affected by gods, fate, chance, luck or society. It also makes
a great story later. So be very descriptive as often as possible
so that you'll have plenty to draw from later.
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